![]() I had discovered the same thing Doyle was telling me - it’s tough to pin down specifics when it comes to H.H. While I had heard of the ‘Murder Castle’ before, I didn’t know many details. Holmes before travelling to the Supermassive Games office. There's something that you can go away yourself, after playing one of our games, and you can go and do your own internet sleuthing, trying to find out more about this, and there’s stuff you can learn and discover.”ĭoyle knows his audience, I had already done my fair share of Googling H.H. “That’s something we do with all of our games, we try and find a fun story that, although it's got that feeling of truth, it's always a mystery. It's so long ago, and it's surrounded in so much mystery that it's just got that special thing to it. It's a really good subject for us to play around with because we do have to be kind of careful, this is a real person, these were real people that he killed. ![]() His story has become mythology, and so it's very, very difficult to look at it and go, ‘these are the names of his victims,’ for example. It’s also really interesting that there's so much mystery around him. “We wanted to tell a game about a human serial killer, and when you look at who's the most infamous serial killer, H.H. ![]() What people liked, what people are asking for, and adjust our course based on that.” We'll do the same thing, and we'll look at the responses to that. We're focusing quite a lot on exploration, and we're saying, ‘what can we do here with exploration to make this more immersive, more exciting, to make you feel more engaged with it?’ We'll be carrying all of that over into season two. It's also a game series, and our fans and critics expect some form of progression. Even though it's an anthology we can't just go, ‘this is purely about the story.’ There has to be some sort of improvement. “We also learned that we can't just release a new story. We use that to analyse our games and think about how we can improve them. ![]() “After each game comes out, we do this massive process where we go through and get all of the reviews together, compile all the points, trawl social media, and get as many opinions as we can. ![]() “We are always getting feedback for every new game - to the community and the critical responses we get,” Will Doyle, the creative director of The Dark Pictures Anthology, tells me. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. Archives
December 2022
Categories |